Multi-threaded Downloader Implementation
Build a high-performance, multi-threaded file download application that can download files in chunks simultaneously and reassemble them. This project introduces you to concurrent I/O operations and file management in a system programming context.
Project Structure
The downloader is organized as follows:
phase2/threaded-downloader/
├── CMakeLists.txt
├── include/
│ └── downloader.h # Downloader interface and classes
└── src/
└── downloader.cpp # Implementation of download functionality
Learning Objectives
During this project, you will:
- Implement concurrent file downloading using threads
- Manage file I/O operations safely across multiple threads
- Handle HTTP/HTTPS requests using system libraries
- Implement proper synchronization for shared resources
- Design a progress tracking system for long-running operations
- Apply performance optimization techniques for I/O bound operations
Core Concepts
Concurrent Download Strategy
The downloader should split files into chunks and download them in parallel:
- Determine file size using HTTP HEAD request
- Divide file into N chunks based on thread count
- Create download threads for each chunk
- Write each chunk to the correct position in the output file
- Reassemble chunks when all downloads complete
Thread Safety Requirements
Ensure safe concurrent access to:
- The output file descriptor
- Shared state like download progress
- Network resources and connections
- Memory management for buffers
Implementation Architecture
Downloader Class Interface
class Downloader {
public:
struct DownloadConfig {
std::string url;
std::string output_path;
int num_threads = 4;
size_t chunk_size = 1024 * 1024; // 1MB default
std::chrono::seconds timeout = std::chrono::seconds(30);
};
struct DownloadProgress {
size_t bytes_downloaded;
size_t total_bytes;
double percentage;
std::chrono::steady_clock::time_point start_time;
};
static bool download(const DownloadConfig& config);
static void set_progress_callback(std::function<void(const DownloadProgress&)> callback);
};
Required System Calls and Libraries
- Network Operations: Use libcurl or raw sockets for HTTP requests
- File I/O: Use system calls like
open,write,lseekfor direct file operations - Threading: Use
std::threadwith proper synchronization - Synchronization: Use
std::mutex,std::condition_variablefor thread coordination
Sample Implementation Approach
class Downloader {
private:
struct Chunk {
size_t start_byte;
size_t end_byte;
std::string output_path;
};
static std::mutex file_mtx_; // Protect file operations
static std::atomic<size_t> total_downloaded_;
static void download_chunk(const Chunk& chunk, const std::string& url);
static size_t get_file_size(const std::string& url);
public:
static bool download(const DownloadConfig& config);
};
Implementation Requirements
Core Features
- Chunked Downloads: Split files into chunks and download concurrently
- Progress Reporting: Track and report download progress
- Resume Capability: Allow resuming interrupted downloads (optional advanced)
- Error Handling: Properly handle network errors and retry logic
- Resource Management: Proper cleanup of file handles and network connections
Memory Management
- Use appropriately sized buffers for network I/O
- Consider memory mapping for large files to avoid copying
- Implement proper cleanup to prevent resource leaks
HTTP Range Requests
Leverage HTTP range requests to download specific byte ranges:
Range: bytes=0-1023 # First 1024 bytes
Range: bytes=1024-2047 # Next 1024 bytes
Performance Considerations
- Optimize chunk size based on network conditions
- Balance thread count with system resources
- Use memory mapping for efficient file I/O on large files
- Minimize system call overhead
- Consider using non-blocking I/O for better throughput
Testing Strategy
Test your downloader with:
- Small and large files
- Various network conditions (slow connections, timeouts)
- Multiple concurrent downloads
- Files that change during download
- Network interruptions and recovery
Usage Example
#include "downloader.h"
int main() {
Downloader::DownloadConfig config;
config.url = "https://example.com/largefile.zip";
config.output_path = "./largefile.zip";
config.num_threads = 8;
// Set up progress callback
Downloader::set_progress_callback([](const auto& progress) {
std::cout << "Downloaded: " << progress.percentage << "%" << std::endl;
});
bool success = Downloader::download(config);
if (success) {
std::cout << "Download completed successfully!" << std::endl;
} else {
std::cout << "Download failed!" << std::endl;
}
return 0;
}
Building and Testing
# Build the project
cd build
cmake ..
make -j4
# The downloader should be integrated into the main build
# Test with various file sizes and network conditions
Next Steps
After completing the downloader, move on to the Process Management Tool to explore system process monitoring.