Memory Pool Allocator Implementation
Develop a high-performance custom memory allocator that uses memory pools to reduce allocation overhead and improve cache locality. This project explores advanced memory management techniques and performance optimization.
Project Structure
The memory pool allocator is organized as follows:
phase2/memory-pool/
├── CMakeLists.txt
├── include/
│ └── memory_pool.h # Memory pool interface and classes
└── src/
└── memory_pool.cpp # Implementation of memory pool functionality
Learning Objectives
During this project, you will:
- Implement custom memory allocation algorithms
- Understand memory fragmentation and allocation strategies
- Design lock-free or thread-safe memory pools
- Apply modern C++ features for memory management
- Measure and analyze memory allocation performance
- Implement memory debugging and tracking features
Core Concepts
Memory Pool Fundamentals
A memory pool pre-allocates a large block of memory and manages allocations within it:
- Reduces the number of system calls to
malloc/free - Improves cache locality for objects allocated together
- Can eliminate memory fragmentation in specific use cases
- Provides better performance for frequent allocations/deallocations of similar-sized objects
Pool Types
Consider implementing different types of pools:
- Fixed-Size Pool: For objects of identical size (most efficient)
- General Pool: With sophisticated block management for variable sizes
- Thread-Specific Pool: Per-thread pools to reduce synchronization overhead
Implementation Architecture
MemoryPool Interface
class MemoryPool {
public:
explicit MemoryPool(size_t pool_size);
~MemoryPool();
void* allocate(size_t size, size_t alignment = alignof(std::max_align_t));
void deallocate(void* ptr);
size_t used_memory() const;
size_t total_memory() const;
double utilization() const;
void reset(); // Free all allocations at once
private:
char* pool_start_;
char* pool_end_;
size_t pool_size_;
// Additional data structures for block management
};
Fixed-Size Pool (Recommended First Implementation)
For fixed-size objects, implement a specialized pool:
template<size_t BlockSize, size_t Alignment = alignof(std::max_align_t)>
class FixedSizePool {
public:
explicit FixedSizePool(size_t num_blocks);
~FixedSizePool();
void* allocate();
void deallocate(void* ptr);
size_t allocated_blocks() const;
size_t total_blocks() const;
private:
struct BlockHeader {
BlockHeader* next_free;
};
char* memory_pool_;
BlockHeader* free_list_;
size_t total_blocks_;
std::atomic<size_t> allocated_count_;
};
Implementation Requirements
Core Features
- Efficient Allocation: Fast allocation and deallocation operations
- Memory Tracking: Track used vs. free memory in the pool
- Alignment Support: Properly align allocated blocks for different data types
- Reset Functionality: Ability to free all allocations in O(1) time
- Memory Safety: Prevent buffer overruns and double-deallocations
Block Management Strategy
For general-purpose pools, implement a strategy to manage variable-sized allocations:
- Use a free list to track available blocks
- Implement first-fit, best-fit, or next-fit allocation algorithms
- Handle block splitting and coalescing to reduce fragmentation
- Consider using different pools for different size ranges (size classes)
Sample Implementation Approach
class MemoryPool {
private:
struct Block {
size_t size;
bool is_free;
Block* next;
Block* prev;
};
char* pool_memory_;
Block* free_blocks_;
size_t pool_size_;
std::mutex pool_mutex_; // For thread safety
public:
void* allocate(size_t size, size_t alignment);
void deallocate(void* ptr);
private:
Block* find_free_block(size_t size);
void split_block(Block* block, size_t size);
void merge_free_blocks(Block* block);
};
Performance Considerations
- Cache Locality: Objects in the same pool are likely to be close in memory
- Allocation Speed: Aim for O(1) or O(log n) allocation time
- Memory Overhead: Minimize metadata overhead per allocation
- Fragmentation: Implement strategies to reduce fragmentation over time
- Thread Safety: Balance performance with safety for concurrent access
Advanced Features (Optional)
Consider implementing additional capabilities:
- Thread-Caching: Maintain per-thread pools to reduce synchronization
- Slab Allocation: Specialized pools for specific object types
- Debugging Features: Memory leak detection and bounds checking
- Statistics: Detailed allocation statistics and profiling
Testing Strategy
Test your memory pool with:
- Basic allocation/deallocation correctness
- Performance benchmarks against system allocator
- Stress tests with many allocations/deallocations
- Edge cases like allocating maximum pool size
- Thread safety tests for concurrent access
- Memory leak detection to ensure proper cleanup
Usage Example
#include "memory_pool.h"
#include <vector>
int main() {
// Create a memory pool of 10MB
MemoryPool pool(10 * 1024 * 1024);
// Allocate objects using the pool
std::vector<void*> allocations;
for (int i = 0; i < 1000; ++i) {
void* ptr = pool.allocate(64); // 64-byte allocations
allocations.push_back(ptr);
// Check pool utilization
std::cout << "Utilization: " << pool.utilization() * 100 << "%" << std::endl;
}
// Deallocate all objects
for (void* ptr : allocations) {
pool.deallocate(ptr);
}
// Or reset the entire pool at once
// pool.reset(); // This would free all allocations at once
return 0;
}
Performance Benchmarking
Compare your memory pool against the system allocator:
// Benchmark code example
auto start = std::chrono::high_resolution_clock::now();
// Test with system allocator
// ... perform allocations ...
auto mid = std::chrono::high_resolution_clock::now();
// Test with custom memory pool
// ... perform same allocations with pool ...
auto end = std::chrono::high_resolution_clock::now();
Building and Testing
# Build the project
cd build
cmake ..
make -j4
# Run performance benchmarks to compare against system allocator
# The memory pool should show improved performance for frequent allocations
Next Steps
After completing the memory pool, move on to Phase 3: Network Programming to explore network communication concepts.